| Player: | Character: | Class: | Level: | Perks: | Notes: |
| Lasse | Cecillic Cykeltyv | Scoundrel | 7 | 9 | |
| Joachim | Crystal | Spellweaver | 7 | 9 | 165 gold |
| Claus | Flash | Tinkerer | 7 | 9 | 148 gold |
| Claus | Windy | Summoner | 8 | 9 | 80 gold |
| Joachim | Raya Daybreak | Sunkeeper | 7 | 12 | 108 gold |
| Martin | Zeke | Brute | 9 | 13 | 376 gold |
| Christian | Rocky | Cragheart | 9 | 14 | 163 gold |
Retirement Checklist
- Sell all items (at half price). Gold can be used by next player for enhancements.
- Add city and road events (right number on bottom player sheet).
- Claim personal reward. If already claimed, then draw random item design and side scenario.
- Add city and road events for new character (left number on bottom player sheet).
- Gain 1 Prosperity.
- Starting level of new character is max Prosperity (house rule is max lvl 4).
- Starting gold is 15 + 15 * Level, i.e. level 4 would get 75 gold.
- Starting perks is Level minus one, i.e. level 4 would get 3 starting perks.
- Additional perks per retired character, i.e. 1 if first retired character.
- Draw two personal quest cards and keep 1.